Version 47 [out now]

  • – Fixed the bounce (once and for all?)
    – Fixed the parallax scrolling – now the layers all work properly
    – Fixed the Halo Blast, now it should work much better/more efficient
    – Updated Help screen
    – Gave lasers a tiny animation to help spot them among the clouds
    – A whole lot of ‘cleaning up under the hood, thus justifying a new release’

Grab your copy at:
https://spacejesus.home.blog/space-jesus-vs-the-intergalactic-earth-invaders-from-beyond-outer-space/

Version 46 (aka: “Yes, I can”) out now:

Version 46:
– Halo Blast now protects against Shield Blasts, Robo Blasts, Fire Bullets & Mega Shield Blasts
– Crucifix no longer gives you points while doing its animation
– ‘Teleport marker’ removed from map (was added by mistake)
– Sound effect added to Halo Blast
– Minor tweaks/fixes

Grab your copy [now]:
https://spacejesus.home.blog/space-jesus-vs-the-intergalactic-earth-invaders-from-beyond-outer-space/

Version 44 [out now]

Version 44:

– Added four layer of transparent clouds on top of the map, to better illustrate the fact that the battle is taking place… among the clouds.
– Fixed the score/point -sytem. Now you can properly challenge your friends to a fair game of Space Jesus.
– Fixed the speed of enemies, so they don’t suddenly come charging at you at too high a speed
– Further tweaks to the bouncing-mechanism
– Further tweaks to the teleportation-script(s)
– ‘a bunch of fixes/cleaning up under the hood’


Grab your copy [now] at:
https://spacejesus.home.blog/space-jesus-vs-the-intergalactic-earth-invaders-from-beyond-outer-space/

Version 43 [out now]

Version 43:

– (Hopefully) Fixed teleportation, so that enemies don’t spawn close to you and you don’t spawn close to them
– Added snazzy graphical-effects when hitting the Aliens, Robots and Mouths with your lasers (to provide better visual feedback)
– Gave the Robots slightly better visual feedback (their eyes turn red and they stop moving about as… ‘calmly’ when they are ready to detonate)
– Fullscreen by default – needs more tweaking, but the game will now return [to] fullscreen after just as soon as you start a level
– Limited the number of Aliens/Robots/Mouths on each level to 100, in order no to get completely swarmed (that is: 42 Aliens/28 Robots/30 Mouths)
– Debug GUI back (for now)


Grab your copy [now] at:
https://spacejesus.home.blog/space-jesus-vs-the-intergalactic-earth-invaders-from-beyond-outer-space/

version 43 WIP

thus far

– now starts game in full-screen and returns to full-screen after haven entered your name in High-score
– Adjusted the teleportation so that you do not teleport close to Aliens, nor they to you
– Limited amount of enemies on each level to 100 (42 Aliens, 28 Robots and 30 ‘Mouths’)

‘The Pitch’

1/3 Alien, 1/3 Robot, 1/3 Jesus of Nazareth 100% Bad-Ass
Fast-paced dual fire-button Arcade action.

Armed with the ability to fly and fire lasers from your eyes, you as Space Jesus must stop the Alien Invasion and Satan from taking over Earth. Challenge your friends to a game of high-score. One round will take you anywhere between 10 seconds to twenty minutes. You got one life. You better have your wits about you and learn the control-scheme, else you will fail time and time again.

Space Jesus has officially Launched!

Version 42 – aka Public Release is upon us:

version 42:
– Cleaned up HUD for Public release (i.e. removed all the debug-information on-screen; still available in “Invasion Mode”)
– Cleaned last bits of scripts/objects, etc.
– Now includes Help -screen w/ Controls and ProTip
– Alien teleportation now functions much better
– The ‘Pulse-shield’ now functions much better
– Adjusted the volume for explosions
– Fixed music-loop bug in ‘Wave’ -mode

Grab your copy [now] at:
https://spacejesus.home.blog/space-jesus-vs-the-intergalactic-earth-invaders-from-beyond-outer-space/