currently creating assets, making a preview-level and getting the fundamental mechanics in place
Author: Lord_Santa
We have Split-screen
more testing of twotinycowboys
tiny cowboys – huge plans:
2 tiny cowboys A.I. update
Progress on Single-player is coming along nicely – just takes a long time, due to still figuring out the fundamentals of coding ‘n such.
2 tiny cowboys (v18 – WIP) will be (trying to) add A.I. to play against
2 tiny cowboys v17 OUT NOW
Download available at:
https://drive.google.com/file/d/19x35vOiS_g3RuR-7Ou6cnAw8HrJxEE6H/view?usp=sharing
Changelog:
version17:
tweaked the level so that you can now (once again) ‘fall’ down the ladder
tweaked the gun, so that the bullet exits the actual barrel
it is now possibly to shoot and kill yourself
a tombstone now appears on the graveyard for every life that you lose
players now respawn outside of the bar
2 Tiny Cowboys – Duel
2 tiny cowboys having duel – version 16, showing off the ‘bouncing bullets effect’:
2 Tiny Cowboys v16 – Public Release
https://drive.google.com/file/d/1pLbqwdkgu1Put4Z23rLwctxeQt3Pfn2o/view?usp=sharing
I had to resize everything by 400% in order to get proper collision-detection; this will give me more flexibility, but does irk me, since I was aiming for very minimalist. As a player you won’t notice any difference, only to me as a developer, so don’t worry
Apart from that, here’s the current changelog:
version 1:
added Player 1 and background
version 2:
added Player 2 and animations
version 3:
added climbing and stabbing animation
version 4:
added bullets
version 5:
fire gun in proper direction
version 6:
added proper firing-animation and bullets
version 7:
added foreground cacti and tombstones
3 lives and respawn
version 8:
various tweaks
version 9:
added icons for health
reworked some under the hood stuff
version 10:
added stabbing – now you can actually stab your opponent to death
added death animation
version11:
added limited ammo (6 bullets each, magazine refilled when you respawn)
added better icon
added proper gamepad/keyboard -controls; if gamepad attached that will be used, else keyboard
rebound keys for player 1: “C” Jump, “V” Fire, “B” Stab (WASD to move)
version12:
removed unneccesary code/cleaned things up
version13:
tweaked the speed and jump of the players
added different colored hats as lives, rather than the red cross
Added visual ammo-counter
version14:
added escape-key to quit game
added “Player X Wins!” -Screen
changed color of Player 1
cleaned up some more code
version15:
bullets now have a chance of ‘deflecting’ off of one another
players now respawn at the graveyard
cleaned up some more code, etc.
version16:
resized everything by 400%, in order to get proper collision-detection, unfortuately, but at least it gives me a lot more flexibiliy
worked out some kinks withi how the level was designed
cleaned up some more code
I’ll clean up the site during the weekend, if I get the time
2 Tiny Cowboys – Multiplayer Test
Players now respawn by the cemetery, bullets sometimes bounce off one another, sound effects have been added, hats to represent lives and bullets to represent amount of bullets left in each player’s revolver.